Jimmie Johnson’s Anything with an Engine
Intern & Game Designer (2009 - 2011)
Jimmie Johnson's Anything With An Engine is cart combat racing title for the Xbox 360, PS3, and Wii.
My Contributions
I first interned at Isopod Labs and then became full time after graduating from the Art Institute of Los Angeles. During my time there I worked on an unannounced title and then on Jimmie Johnson’s Racing, a Mario Kart-esque racing game. I was a Designer on the title and my contributions included:
Track Design: Starting with running team brainstorms and paper sketches, to building and iterating a grey-box track, to unwrapping the final design and handing off to the art team.
Gameplay Features: Worked with programmers to implement and tune various gameplay ideas, including;
New Gameplay Modes (Endurance, Time Attack, Elimination)
Car Attributes
Leveling System
In Race Badges
Weapons and Boost
In Race Obstacles and Traps
Designed UI and Menu systems
Created the Single Player Career mode progression and difficulty